BitBlaster
A colourful addition to an inspired OG arcade game.
Team Members
1007884 Leong Jana
1008175 Chung Fung Oi
1008160 Chan Kar Ling Natasha
1008146 Foong Jingxuan Janelle
1008116 Ky Dinh Van
1008140 Chong Zhi Xun
1008057 Muhammad Freddie Loh Bin Suffian Loh
Description
Inspired by space invaders, our project is a 16x16 pixel shooter, where players control a moveable ship to shoot down enemies, but with an additional caveat–each enemy can only be defeated if shot with their respective colours. The player can, through external buttons, control a ship that can move horizontally across the board and fire projectiles at randomly generated enemies. The ship’s weapon fires a single coloured pixel originating from its x-position and players earn points for successfully defeating enemies. There are red, green and blue buttons for each colour.
The game follows a wave-based structure, where waves of 3 enemies spawn on different (x, y) positions each time. The player’s objective is to defeat as many enemies before the time limit of 60 seconds ends. The game will then conclude, and the player will observe the end screen. The prototype is implemented on an LED matrix, where different LED colors represent the player, enemies, and projectiles.
Poster