Team Members
1006904 Yang Si Jun
1007064 Kyaw Zin Htoo
1006855 Lim Wei Ren Marcus
1007090 Brandon Ng Joon Hoe
1007226 Teo Xu Kai
1007220 Teo You Xiang
1006967 Phua Jia Jing Elliot
Description
We developed a digital version of the board game Loopin’ Louie with the aim to capture the excitement of the original game using a FPGA implementing a modified Beta CPU, along with LEDs, 7-segment displays as output and button switches as input. The game can be played in single-player or multiplayer mode of up to four players.
In Loopin’ Louie, players try to prevent Louie, a token-stealing character on a revolving crane from stealing their chicken tokens. Our game replicates this by having players press buttons to defend their tokens(lives). The game features a circular LED ring to represent Louie’s position whose speed of rotation increases as the game progresses, adding a layer of challenge.
Once the game is powered up, starting the game involves holding down the player buttons and pressing the middle start button, which will assign lives to the players that held down the button and enter a ready state. Each player has a 7-segment display to show their lives remaining and a middle 7-segment to display the number of rounds completed. To start the gameplay, the middle button is pressed again. The player has to press the button when Louie is at their location to stop him from taking a life. If not, a life will be deducted when Louie moves to the next position. Pressing the button when Louie is not at their position also results in a player losing their life. The game ends when only one player remains with lives or when the player loses all their lives in single-player mode.
Poster